MMO in development

DungeonSlice

DungeonSlice is an MMO with deliberate combat, distinct character builds, dangerous dungeons, and long-term progression.

DungeonSlice is still in prototype. Current builds focus on one dungeon while we implement combat, loot, progression, persistence, movement, and enemy behavior.

Extraction Raids

At endgame, teams enter dangerous encounters with their inventory and equipment at risk. Successful extraction secures the raid rewards. Failure to extract means losing what the character brought in.

Combat and character builds

Deliberate combat

Combat is slower paced than an action game. Positioning, ability timing, crowd control, buffs, debuffs, and group coordination matter.

Player-crafted characters

Our goal is for every character to be crafted by the player. Characters at the same level should still differ through race, class, attributes, equipment, learned abilities, and rare off-class scrolls.

Latest updates

All dev logs

Prototype progress

18 completed milestones have public write-ups. The roadmap lists finished work and the next planned updates by month.

See the full roadmap

Coming up

  1. Nov 2026 Expanded enemy roster
  2. Dec 2026 Character creation and player identity
  3. Dec 2026 Zonebuilding pass
  4. Dec 2026 Prototype readiness

Screenshots, updates, and discussion

Dev logs cover completed milestones from the prototype. Join the Discord for discussion, or use the email list for major updates.